Piyotato
Lead Designer | Lead Programmer | Lead Producer
I am Piyotato, the lead designer, programmer, and producer in Team Three Quarter's projects. I make designs for everything related to Team Three Quarters.
I plan out and manage each of the projects from start to finish. In the planning/designing phase, I draft an outline of the project before consulting TehPiyoNoob and Zhengy on the feasibility and effectiveness of my intended implementation.
I am in charge of designing every visual component of our projects, from user interface to game textures and production publicity material.
I also program the mechanics in our projects. However, I have yet to go through formal education in computer science so my implementations may not be the most efficient.
When not working on our projects, I play games with the other members, including Minecraft itself, Brawl Stars, and Bloons Tower Defense 6.
TehPiyoNoob
Game Designer | Lead Tester
I am TehPiyoNoob, game designer and lead tester of Team Three Quarters. I play a huge variety of games, from FPS games like Overwatch and Counter-Strike to RPGs like TERA and Path of Exile. This gives me detailed experience of game design, which is why I'm in charge of a good bulk of innovation in our projects.
Once Piyotato passes us his project outline, I am the first to review it to spot any jarring areas of improvement. At the same time, I consider what can be done to further enhance the scope of the project.
As the Lead Tester, I am in charge of giving immediate and indiscriminate feedback when I first come in touch with the game. Of course, I am usually involved in the initial construction of the project anyway, especially if it involves Minecraft which requires building, which I help with.
Zhengy
Lead Logistics | Programmer | Game Designer
I am Zhengy, who takes charge of some complex logistics behind our works. I am a fan of strategy and puzzle, so I delve into games like Bloons Tower Defense 6, Path of Exile, Town of Salem, and Clash Royale which involve planning and management.
I help in generating and analyzing files for Piyotato in our maps, having come up with the massive spreadsheet for our apocalpyse defense game Illemana Defense which breaks down the statistics in the map for Piyotato to analyze and balance accordingly. I also built a system which allows us to easily design waves for Illemana Defense.
I threw together a program which reads a file tree registry of items available in a Minecraft Adventure Map and allows Piyotato to easily generate chests for the game. I have also helped in writing Python scripts to generate repetitive model files for PiyoChamber's resource pack.
Since I play a good variety of games, I also act as a secondary game designer and vetter. Like TehPiyoNoob, I will take a look at what he proposes and give my feedback. I am also involved in some building in Minecraft, including some maps in PiyoChamber and some of the terraforming in Illemana Defense.
I am about to embark on a journey in Computer Science where I will upgrade my programming skills.
ZeZe
Assistant Mapmaker
I am ZeZe, but that name was taken, so I am ZeZePiyo in Minecraft. I like things slow and strategic instead of quick and action-packed. Just like Zhengy, I am a fan of strategy, puzzle, and management.
I am not much of a map maker but of course take part in the extensive testing of each Team Three Quarters map and game.
I am instead more present when playing large expert-mode Minecraft modpacks such as FTB Infinity Evolved Expert, Project Ozone 2 Kappa Mode, Age of Engineering, and SevTech. During our playthroughs, I am usually the engine that pushes progress forward, especially in tech and magic mods.
The others like to say that I don’t take my time to enjoy the game since I rush through everything so quickly. Well, I see it as a challenge and that’s where all the fun is at.